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Myron Suvorov
Myron Suvorov

Golden Eye (James Bond 007)

While GoldenEye is technically the third original James Bond movie that doesn't contain any reference to an Ian Fleming novel or short story, the title comes from Fleming's Jamaican estate he dubbed "Goldeneye" where he wrote all the Bond novels. The estate could have been named "Goldeneye" for a number of reasons. The first is that the estate is located in Oracabessa, which is Spanish for 'golden head'. Fleming is also reported to have read Carson McCullers' novel Reflections In A Golden Eye around the time he had his house built in Jamaica. More notably, Fleming was in charge of the defence of Gibraltar during the Second World War; the operation dubbed by Fleming, Operation Goldeneye. Despite persistent, but unfounded, rumours that the ill-fated Bond 17 would have been titled "Property of a Lady", writer Alfonse Ruggiero recounted that Michael G. Wilson first raised "GoldenEye" as a possibility for their 1990 outline.[1]

Golden Eye (James Bond 007)


For decades, it was impossible to officially play the seminal 1997 first-person shooter, GoldenEye, on anything but the original Nintendo 64 Hardware. In what is seemingly a miracle, the game finally made its way to Nintendo Switch, Xbox One, and Series XS in 2023, giving both longtime fans and newer audiences a chance to play this classic. Obviously, the game retells the events of the 1995 bond film of the same name, but it also feels like a celebration of the character and franchise as a whole.

The Man With The Golden Gun, You Only Live Twice, and License To Kill are all names of older bond movies starring Roger Moore, Sean Connery, and Timothy Dalton, respectively. It also has to be noted that the weapon in the Golden Gun game mode is modeled to look exactly like the Golden Gun from the movie, where it was wielded by Christopher Lee.

The arrangement of the main theme is energetic and perfect for an action-packed FPS. Additionally, there are small cues calling back to other themes. The frigate theme sounds like an amalgam of Goldfinger's introduction and A View to a Kill. It never goes into the realm of completely ripping off, and they are always perfectly appropriate homages. The unique tones used in the music do enough to separate it from whatever influence it takes from older bond movies.

Could simply be the face textures were named "bond1" "bond2" etc and the folders "folder1" "folder2" meaning you wouldn't realise the different folders were different Bonds unless you checked/worked on it originally.

The GoldenEye 007 video game for WiiTM is yet to be rated by PEGI. GoldenEye 007 is developed byEurocom (the Nintendo DSTM version is being developed by n-Space) under license fromEON Productions Ltd and Metro-Goldwyn-Mayer Studios Inc. (MGM). Formore information about the game, visit 041b061a72


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